AI Insights · Timothy · January 2023
Top Educational Games in Slovenia Q4 2022: Performance Overview
Explore the performance trends of the top 5 educational games on a unified platform in Slovenia during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top educational games in Slovenia showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Lingokids - Play and Learn saw its weekly revenue fluctuate, peaking at around $120 in mid-November and mid-December. Weekly downloads ranged from a low of 112 to a high of 227, with the highest spike occurring at the end of December. Active users showed a slight increase from approximately 470 to 582 by the end of the quarter.
Intellecto Kids Learning Games maintained relatively stable weekly revenue, averaging around $20 to $26. However, there were no notable trends in downloads or active users during this period.
Kiddopia - Kids Learning Games experienced some fluctuations in weekly revenue, with the highest being around $52 in early November. Weekly downloads varied between 14 and 43, while active users remained relatively steady, averaging around 250 throughout the quarter.
Speech Blubs: Language Therapy had weekly revenue peaks of about $30 in early October and mid-November. Downloads were modest, ranging from 4 to 26, and active users saw a slight decline from 56 to 50 by the end of December.
Toddler game for 2-4 year olds showed a stable trend in weekly revenue, peaking at $21 at the end of December. Downloads fluctuated between 19 and 39, with a notable peak of 34 in late October. Active users varied, with a noticeable drop from 61 to 46 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.